About me

Hi! Thank you for stopping by!
I’m Camila, a game and narrative designer from Brazil who loves telling stories through games.
With a B.A. in Cinema and Audiovisual, I first ventured into the creative world of writing and film production in 2017. In 2019, I joined the game industry, and since then, I’ve worked as a game writer and narrative designer across a variety of projects, including the soulslike Deathbound and the mobile visual novel MeChat. In 2024, I moved to Canada to study Game Design at Vancouver Film School, where I focused my studies on Level Design.
I’m passionate about storytelling, but my fascination with games goes beyond narrative. I’m interested in understanding games as a unique medium that is evolving each day—always discovering new ways to communicate and connect with players.
Through game design, I hope to explore new ways to tell stories and create experiences that couldn't exist in any other medium.
And if players feel genuinely touched by the worlds I create, then I'm doing my job right.
NARRATIVE SKILLS
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Plot creation
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Character Arc and Backstory
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Branching Dialogues
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Worldbuilding
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Environmental Storytelling
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Mission & Quest Design
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Narrative & Dialogue Systems
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Content Design
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Narrative Implementation
Interactive Fiction Software
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Ink
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Twine
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Yarn
TECHNICAL SKILLS
Programming Languages
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Unity C#
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Blueprints Visual Scripting
Game Development Engines
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Unity
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Unreal Engine 4/5
Softwares
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Microsoft Office & Google Docs
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Adobe Photoshop & Premiere
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Excel & Spreadsheets
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Slack
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Discord
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Notion
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Miro
DESIGN SKILLS
Game Design
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Gameplay & Mechanics
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Player Progression
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Puzzle Design
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Systems Design
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Game Balance & Economy
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Game Design Documentation (GDDs)
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Player Experience & UX
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Prototyping
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Player Feedback & Data-Driven Design
Level Design
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Line Layout
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2D Layout
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Whiteboxing
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Landmarks
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Line of sight
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Mass and Void
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Leading lines