top of page

About me

Hi! Thank you for stopping by!

I’m Camila, a game and narrative designer from Brazil who loves telling stories through games.

With a B.A. in Cinema and Audiovisual, I first ventured into the creative world of writing and film production in 2017. In 2019, I joined the game industry, and since then, I’ve worked as a game writer and narrative designer across a variety of projects, including the soulslike Deathbound and the mobile visual novel MeChat. In 2024, I moved to Canada to study Game Design at Vancouver Film School, where I focused my studies on Level Design.

I’m passionate about storytelling, but my fascination with games goes beyond narrative. I’m interested in understanding games as a unique medium that is evolving each day—always discovering new ways to communicate and connect with players.

Through game design, I hope to explore new ways to tell stories and create experiences that couldn't exist in any other medium. 

And if players feel genuinely touched by the worlds I create, then I'm doing my job right.

NARRATIVE SKILLS

  • Plot creation

  • Character Arc and Backstory

  • Branching Dialogues

  • Worldbuilding

  • Environmental Storytelling

  • Mission & Quest Design

  • Narrative & Dialogue Systems

  • Content Design

  • Narrative Implementation

Interactive Fiction Software

  • Ink

  • Twine

  • Yarn

TECHNICAL SKILLS

Programming Languages

  • Unity C#

  • Blueprints Visual Scripting

Game Development Engines

  • Unity

  • Unreal Engine 4/5

Softwares

  • Microsoft Office & Google Docs

  • Adobe Photoshop & Premiere

  • Excel & Spreadsheets

  • Slack

  • Discord

  • Notion

  • Miro

DESIGN SKILLS

Game Design

  • Gameplay & Mechanics

  • Player Progression

  • Puzzle Design

  • Systems Design

  • Game Balance & Economy

  • Game Design Documentation (GDDs)

  • Player Experience & UX

  • Prototyping​​

  • Player Feedback & Data-Driven Design

Level Design

  • Line Layout

  • 2D Layout

  • Whiteboxing

  • Landmarks

  • Line of sight

  • Mass and Void

  • Leading lines

bottom of page