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Design Samples

I have several design samples available bellow. Feel free to check it out.

Game Design Samples

GDD Sample

- 33-page extract, created for a roguelike video game. (PDF)

(This sample demonstrates proficiency in game systems design, combat, progression, economy and resource management, gameplay loops, character attributes, and technical documentation.)

Level Design and Quest Document

- 21-page Level Design and Quest Design Document created for a roguelike video game. (PDF)​

(This sample shows proficiency in level design, quest design, procedural level generation, narrative design, quest systems, branching and player choice, and encounter design.)

Mission Document

- 16-page Mission Document created for an RPG. (PDF)​

(This sample shows proficiency in quest design, narrative design, and encounter design.)

System for Procedurally Generated Map

- 3-page extract, created for a roguelike. (PDF)

(This sample shows proficiency in systems design, combat, progression, level design, and procedural level generation.)

Blueprint Visual Scripting (Unreal Engine)

- Level created using pre-made assets and Unreal Engine Blueprint.

(This sample shows proficiency in Unreal Engine, coding with Blueprint Visual Scripting, and Level Design for third-person puzzle games.)

Case of Study

Case of Study: Creating a new game mode for Fall Guys

- 7-page extract that demonstrates my approach to analyzing existing gameplay systems, identifying the design principles behind a successful multiplayer experience, and applying those principles to create an original game mode.
 

(This sample shows proficiency in level design, multiplayer systems, player interaction, and emergent gameplay.)

Case of Study: Blockout - Counter Strike (Unreal Engine)

- Case of study: an original 3D level for an existing game.

- Includes: Line Layout, 2D Map and Blockout in Unreal Engine.

(This sample shows proficiency in 2D Maps, Whiteboxing, and level design for shooters. Also shows ability to mantain the style of an existing IP.)

Case of Study: 2D Map Layout - Hollow Knight

- Case of study: an original 2D level for an existing game.

(This sample shows proficiency in 2D Map layouts and level design for Metroidvanias. Also shows ability to mantain the style of an existing IP.)

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