Unreal - Blueprint Visual Scripting
Echoes of the Deep is a small third-person narrative puzzle game made in Unreal Engine 5. On this project, I worked as a level designer and programmer
(using Blueprint Visual Scripting).

The Project
My Tasks
Visual Scripting:
During the project, I worked on part of the code implementing narrative and other features with Visual Scripting, such as:
Different kinds of Traps
Opening doors and using checkpoint to load and unload sublevels


Lever that can open doors or
deactivate traps

Bow that, when hits certain targets,
can elevate platforms and show secret passages

Level Design:
I was in charge of the level and puzzle design, as well as the set dressing of the environments for the environmental storytelling. I also worked on placing the lights and tweaking its values for proper visibility and tone of each area.​
Underwater puzzle

Platform and timing

Setdressing:





