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Unreal - Blueprint Visual Scripting

Echoes of the Deep is a small third-person narrative puzzle game made in Unreal Engine 5. On this project, I worked as a level designer and programmer

(using Blueprint Visual Scripting).

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The Project

My Tasks

Visual Scripting:

During the project, I worked on part of the code implementing narrative and other features with Visual Scripting, such as:

Different kinds of Traps

Opening doors and using checkpoint to load and unload sublevels

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Lever that can open doors or

deactivate traps 

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Bow that, when hits certain targets,

can elevate platforms and show secret passages

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Level Design:

I was in charge of the level and puzzle design, as well as the set dressing of the environments for the environmental storytelling. I also worked on placing the lights and tweaking its values for proper visibility and tone of each area.​

Underwater puzzle

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Platform and timing

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Setdressing:

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