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Design Samples

I have several writing samples available bellow. Feel free to read and check it out.

Level Design Samples

Environment Storytelling (Unreal Engine Blueprint)

- Level focused on Enviroment Storytelling using pre-made assets and Unreal Engine Blueprint.

(This sample shows proficiency in Enviroment Storytelling and Unreal Engine Blueprint.)

Blockout & LDD - Original Map (Unreal Engine)

- Level design work from an original game I worked on.

- Includes: Blockout in Unreal Engine, Flowchart and Level Design Document.

(This sample shows proficiency in whiteboxing, Unreal Engine, and Documentation. As well as creativity to come up with brand new levels.) 

Case of Study: Blockout - Counter Strike (Unreal Engine)

- Case of study: an original 3D level for an existing game.

- Includes: Line Layout, 2D Map and Blockout in Unreal Engine.

(This sample shows proficiency in 2D Maps, Whiteboxing, and level design for shooters. Also shows ability to mantain the style of an existing IP.)

Case of Study: 2D Map Layout - Hollow Knight

- Case of study: an original 2D level for an existing game.

(This sample shows proficiency in 2D Map layouts and level design for Metroidvanias. Also shows ability to mantain the style of an existing IP.)

System for Procedural Generated Map

- A recreation of a small section of a level from a game you enjoy, with commentary

(This sample shows proficiency in dialogue for comedy and romance.)

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